Final Fantasy X/X-2 HD Remaster has arrived on PC, bringing Square's RPGs onto our hard-drives via legal means for the first time ever. They're both great games, particularly X, and if you're starting off for the first time, you might be a bit lost in its 15 year-old interface and slightly unusual approach to progression systems.

Guide

Yuna Final Fantasy Final Fantasy Cosplay Final Fantasy Artwork Final Fantasy Characters Yuna Cosplay Tidus And Yuna Grande Arte Couples Cosplay Amazing Cosplay Forward Final Fantasy X - Tidus & Yuna - Cosplay (published by yayoi on Cure WorldCosplay).

Hopefully these tips can help you out. Complete random battles, but grind later Final Fantasy X's difficulty curve is near flawlessly mapped so you can fight through the story without having to stop and grind, particularly for the first half of the game. Don't sweat staying in locations and trying to rack up more moves on the sphere grid—as long as you're not fleeing battles constantly (this can bite you in the arse later in the game where there's nowhere to grind), and taking on enemies as they come, you'll likely be okay to push through the main story. The only exception early on? Make sure Lulu has the attack 'Fira' before Operation Mi'Hen—it makes the ensuing dull boss battle a lot easier.

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Follow the obvious path on the sphere grid FFX's progression system, the sphere grid, looks daunting at first but it's actually really simple. Treat it like a board game. You just need to move around it, activating as many nodes as you can as you go. This is where your stat boosts come from. If you feel lost, look ahead for spheres that grant new abilities and follow the path towards them. For Yuna, look for Cura, for Tidus, look for Slow. In Wakka's case, look for Dark Buster.

Look for the abilities that are the obvious match for the character in question based on your existing abilities, and head towards them. You can't go far wrong in building up a decent party.

Don't try and branch off, to turn Lulu into a physical fighter, for example—you start on the grid in the optimal position for her black magic abilities. Beginners should worry about their party being functional, not experimental. Get the destruction sphere in every Cloister of Trials This will bite you in the arse if you don't. To earn summons in the game, you're required to complete these puzzle rooms—they're all relatively simple. There's an optional objective in each one, to activate a destruction sphere and earn a new item.

Always do this. Not only are the items in question either worth using or selling, but acquiring one of the best summons in the game, Anima, is contingent on completing this optional aside in every temple throughout Spira. Events transpire later in the story that make it very hard to return to the temples in question.

Blitzball is hard, but be patient You will likely lose your first game of Blitzball—the opening match is a mandatory part of the story, as the Besaid Aurochs face off against the Luca Goers, and even as an experienced player it's tricky to win in that scenario. Your best experiences with this underwater football game will come later, when you've had a chance to learn what every stat abbreviation means (SH is shooting, PA is passing, and so on). During the story before your first game, try and complete the challenge on the ship where Tidus tries to pull off a shot his father used to do—this adds the powerful Jecht Shot to Tidus's list of abilities. It makes playing Blitzball a lot easier. Blitzball is not a minigame played on the screen in 3D, as lovely as the players look swimming around in the stadium—that's basically an FMV.