The files from the RTP may ONLY be used in legal RPG Maker products, such as RPG Maker XP, RPG Maker VX, RPG Maker VX Ace, and IG Maker. They may not be used in other non-RPG Maker products. Short answer: The RTP is pre-packaged graphics that may be used with any RPG Maker products you own. Jan 05, 2014 3D script. By Darkhog, August 7, 2013 in. Or, if you're lucky, someone will be willing to implement full 3D functionality for RPG maker for $10000+ Edited August 8, 2013. 3d modelling software to draw the town and export it as png. It's still 2d. But it have good looks. Maybe combined with mode 7 it would be more awesome. Share this post.
#Rxdata Versioning Utility ###Version: 1.0.5 ##By: Raku () ###Updated by: Gegerlan () #### Introduction Have you ever wanted to work on an RPG Maker XP (RMXP) or RPG Maker VX (RMVX) game with a group of friends, but ran into trouble with conflicts when multiple people edit the same rxdata files? If you want to safely and efficiently version the data in your game, then read on! I have written a general plugin system for RPG Maker XP and VX so that scripts can be run externally (using the normal Ruby interpreter) at startup and/or shutdown of RMXP. This allows for implementing more advanced functionality, such as exporting scripts and data from.rxdata files (scripts, system data, maps, etc.) into plain-text files which are human-readable and can be easily versioned with a versioning system such as Git, Subversion or Mercurial. I've also written scripts which can read these exported text files and import them back into.rxdata files so that RMXP can read them. Now, anytime two people change a map, a script, or any other game data, all of the conflicts can be easily resolved in plain text. I've been careful to make sure that the RGSS objects are always exported in the same way, so that unnecessary conflicts are avoided.
The data files are exported as YAML files and the RGSS scripts are exported as normal Ruby files. This provides other benefits beyond just versioning the data. For example, you could use your favorite text editor outside of RMXP to edit your scripts; just make sure you don't export the scripts before you import your changes. Also, seeing what changed in the YAML files when you do something in RMXP is really helpful in understanding how the game data works! Some other ideas for plugins that could be written are: • A patcher script which downloads updates for your RGSS scripts. • A time and change logger script that records team member's work time between opening and closing RMXP or RMVX and a comment regarding their changes. #### Features General • Plugins are runnable on startup and on shutdown of the editor.
For example, below plugins provide automatic importing of all versioned text files into.rxdata files before starting RMXP. When RMXP is closed, all.rxdata files are exported back into versionable text files. • Plugin system behavior is configurable via a config.yaml file.
DataImporterExporter plugin • Exports.rxdata or.rvdata files (except Scripts) to text files in the YAML data format. • Imports YAML files back into.rxdata or.rvdata files that RPG Maker editor can read. • Only exports rvdata and rxdata files if they need to be exported (i.e. Have been modified since RMXP was opened or haven't been exported yet). ScriptImporterExporter plugin • Exports all scripts contained in Scripts to individual Ruby files (via the ScriptImportExporter plugin).
• Imports Ruby scripts previously exported back into a Scripts.rxdata (RMXP) or Scripts.rvdata (RMVX) file that RPG Maker can read. • Only exports scripts if they are not empty (for example, place-holder scripts) • Cleanup script (called clean.rb) provided to help identify stale scripts (i.e. Scripts which are added in RPG Makers's script editor, exported, and then later removed from the script editor, but still remain in your scripts directory). #### Downloads A demo project showing plugin system usage (Just extract archive somewhere and run Game.bat, instead of Game.rxproj). #### Sample Files A sample YAML file exported from System.rxdata.
A sample export digest. This file is generated by the RGSS script exporter and is a list of all exported scripts. It is used so they can be re-imported into Scripts.rxdata in the original order later. Notice that the third column (exported Ruby file name) for the second entry is EMPTY. No file is actually exported, since that script in RMXP was actually an empty entry.
A sample config file for the utility. The default Game.bat file used to launch RMXP (instead of Game.rxproj). Sample Game.bat output (verbose mode) #### Instructions Requirements • Ruby Interpreter - Get the. It is required to run the utility scripts outside of RMXP.
You will need a version with the YAML and Zlib modules. • RPG Maker XP - For RMXP games • RPG Maker VX - For RMVX games • Windows XP - I believe this should work on Windows Vista or Windows 7 also. The only potential problem I forsee could be the batch file commands. • (Optional) Versioning System - If you want to keep track of versions of your exported data, you will need a versioning system like,,.
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